Alfred Clark185 downloadsUse the locally deployed sherpa-onnx service to realize offline speech recognition in your notes.
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Offline speech recognition in Obsidian, powered by a locally deployed sherpa-onnx service. Press a hotkey, speak, and the transcription is inserted at your cursor. No cloud, no API keys.
sherpa-onnx-offline-websocket-server over a local WebSocket (default ws://127.0.0.1:6006).AudioWorklet capture with linear downsampling.sherpa-onnx-offline-websocket-server binary (see Choosing the server binary) plus a model folder holding one of the supported models (see Supported models).Each sherpa-onnx release ships pre-built archives for desktop platforms. Pick the one matching your OS and CPU, extract it, then point Settings → Service settings → Server binary path at the executable inside its bin/ folder:
<extracted-folder>/bin/sherpa-onnx-offline-websocket-server<extracted-folder>/bin/sherpa-onnx-offline-websocket-server.exe| Platform | Archive to download |
|---|---|
| macOS (Apple silicon) | sherpa-onnx-v<version>-osx-arm64-static.tar.bz2 |
| macOS (Intel) | sherpa-onnx-v<version>-osx-x64-static.tar.bz2 |
| macOS (both) | sherpa-onnx-v<version>-osx-universal2-static.tar.bz2 |
| Linux (x86_64) | sherpa-onnx-v<version>-linux-x64-static.tar.bz2 |
| Linux (ARM64) | sherpa-onnx-v<version>-linux-aarch64-static.tar.bz2 |
| Windows (x64) | sherpa-onnx-v<version>-win-x64-static-MD-Release.tar.bz2 |
| Windows (ARM64) | sherpa-onnx-v<version>-win-arm64-static-MD-Release.tar.bz2 |
| Windows (32-bit) | sherpa-onnx-v<version>-win-x86-static-MD-Release.tar.bz2 |
Notes:
whereis sherpa-onnx-offline-websocket-server and use that path.-static archives: their executable is self-contained. The -shared variants additionally need the archive's lib/ folder on the library search path (PATH on Windows, LD_LIBRARY_PATH on Linux, DYLD_LIBRARY_PATH on macOS).-no-tts where available (e.g. ...-linux-x64-static-no-tts.tar.bz2): the plugin only transcribes speech, and those archives are much smaller.xattr -dr com.apple.quarantine <extracted-folder>.Pick a model under Settings → Service settings → Recognition model, then point Model folder path at the folder you extracted. That folder must contain the files listed below; extra files such as test_wavs/ are ignored. Switching models takes effect the next time the service starts.
| Recognition model | Model folder must contain | Characteristics |
|---|---|---|
| SenseVoice (int8) | model.int8.onnx, tokens.txt |
Default. Mandarin, Cantonese, English, Japanese and Korean; ITN adds punctuation; small (~230 MB) and fast |
| SenseVoice | model.onnx, tokens.txt |
The same model at full precision (~890 MB): slightly more accurate, but larger and slower |
| FunASR (int8) | encoder_adaptor.int8.onnx, llm.int8.onnx, embedding.int8.onnx, Qwen3-0.6B/ |
Uses Qwen3-0.6B as the decoder, the most accurate option here; Mandarin (7 dialect groups, 26 regional accents), English and Japanese, and it also handles sung lyrics. Large (~950 MB) and slow |
| FunASR (fp16) | encoder_adaptor.int8.onnx, llm.fp16.onnx, embedding.int8.onnx, Qwen3-0.6B/ |
FunASR with an fp16 decoder (~1.5 GB); a middle ground between the int8 and fp32 builds |
| FunASR (fp32) | encoder_adaptor.onnx, llm.fp32.onnx, llm.fp32.data, embedding.onnx, Qwen3-0.6B/ |
FunASR at full precision (~3.7 GB), the heaviest option; keep llm.fp32.data next to llm.fp32.onnx |
| Paraformer (int8) | model.int8.onnx, tokens.txt |
Non-autoregressive and the fastest model here (~220 MB); Chinese (some builds add English or Cantonese); the output carries no punctuation |
| Paraformer | model.onnx, tokens.txt |
Paraformer at full precision (~790 MB), the largest of its family |
| Qwen3-ASR 0.6B (int8) | conv_frontend.onnx, encoder.int8.onnx, decoder.int8.onnx, tokenizer/ |
LLM-based, multilingual with punctuation (~1 GB). Fast for its size, occasional errors on tongue-twisters; CPU recommended for int8 (see note below) |
| Qwen3-ASR 1.7B (int8) | conv_frontend.onnx, encoder.int8.onnx, decoder.int8.onnx, tokenizer/ |
Same layout as 0.6B (~2.4 GB). More accurate on normal speech but slower, and may truncate highly repetitive input; CPU recommended for int8 (see note below) |
tokenizer/ is a folder, not a single file. Qwen3-0.6B/ (FunASR) is likewise a tokenizer folder. Archives that match the table, from the ASR models release:
sherpa-onnx-sense-voice-zh-en-ja-ko-yue-2024-07-17 (contains both model.onnx and model.int8.onnx) or sherpa-onnx-sense-voice-zh-en-ja-ko-yue-int8-2024-07-17 (int8 only).sherpa-onnx-funasr-nano-int8-2025-12-30, sherpa-onnx-funasr-nano-fp16-2025-12-30, and sherpa-onnx-funasr-nano-2025-12-30 for fp32.sherpa-onnx-paraformer-zh-2024-03-09 and other archives of the same family — -zh-small-2024-03-09 is the smallest, -trilingual-zh-cantonese-en supports Cantonese, -zh-int8-2025-10-07 targets Sichuanese. Some builds (small, Sichuanese) ship model.int8.onnx only, so pair them with Paraformer (int8).sherpa-onnx-qwen3-asr-0.6B-int8-2026-03-25 for 0.6B. There is no official int8 package for 1.7B yet; assemble its folder from model_1.7B in zengshuishui/Qwen3-ASR-onnx (ModelScope) using the same file layout as the 0.6B package.Note: a model of the same architecture with different file names can in theory be forced to run by renaming its files to the names listed above, but this is not guaranteed to work.
Note: Qwen3-ASR runs on CPU out of the box. CUDA works only when the server binary and cuDNN versions match — e.g. a system-packaged binary expecting cuDNN 8 crashes at startup on cuDNN 9 systems, while a matching build runs fine. For int8 models CPU is as fast or faster, so CUDA buys nothing there.
main.js, manifest.json, and styles.css from the GitHub release, copy them to <vault>/.obsidian/plugins/local-speech-recognition/, reload Obsidian, then enable the plugin in Settings → Community plugins.General:
| Setting | Description |
|---|---|
| Plugin language | Interface language: follow system, English, 简体中文, 繁體中文 |
| Collapsible groups | Render settings groups as navigable sub-pages when on |
Service settings:
| Setting | Description |
|---|---|
| Server binary path | Path to the sherpa-onnx-offline-websocket-server executable |
| Model folder path | Folder holding the files required by the selected model (see Supported models) |
| Recognition model | Which supported model the service loads at start; takes effect on the next start |
| Validate paths | Check the server binary and the selected model files before starting |
| Host / Port | Where the service listens (defaults 127.0.0.1 / 6006) |
| CPU threads | Threads used by the service neural network |
| Test connection | Dial the configured WebSocket address to check reachability |
| Auto start server | Start the service automatically when the plugin loads |
| Start/Stop/Restart | Manual lifecycle controls, shown depending on service status |
Speech input:
| Setting | Description |
|---|---|
| Microphone | Input device (empty means the system default); the refresh button re-enumerates devices |
| Input mode | Toggle on click, or push-to-talk (see below) |
| Status notification | Notice, status bar, or none for progress; errors always use notices |
| Auto-stop | Stop and transcribe automatically after the silence duration (off by default) |
| Silence duration | Seconds of silence to wait before auto-stop, shown only when auto-stop is on (1–5 s, default 2 s) |
Lexicon settings:
| Setting | Description |
|---|---|
| Enable lexicon | Turn all lexicon features on or off, including the sidebar tab and editor integration (default on) |
| Fuzzy pinyin matching | Also match words differing only in retroflex initials or front/back nasals (default off; see Lexicon below) |
| Transcription history | Keep recognition highlights across insertions: none, recent N, or all (default none) |
| History count | How many recent insertions to keep, shown only for recent-N mode (1–20, default 3) |
| Export / Import / Clear | Back up to JSON, import from JSON or one-word-per-line text, or permanently delete every entry (hidden while disabled) |
Gamepad settings (all hidden while the gamepad is disabled; see Gamepad control):
| Setting | Description |
|---|---|
| Enable gamepad | Turn gamepad input on or off (default off) |
| Stick dead zone | Ignore stick drift below this value (default 25%, range 0–50%) |
| Scroll speed | Viewport scroll multiplier (default ×1.0, range ×0.5–×2.0) |
| Invert scroll direction | Flip the scroll stick vertically (default off) |
| Character step interval | Step interval for horizontal stick moves, also the full-press trigger baseline (default 60 ms, range 20–200 ms) |
| Line step interval | Step interval for vertical stick moves and line jumps (default 120 ms, range 40–500 ms) |
| Hold repeat delay | Shared initial delay before direction pad, line jump, backspace and triggers repeat (default 400 ms, range 100–1000 ms) |
| Direction pad interval | Repeat step interval while holding a direction pad direction (default 130 ms, range 40–400 ms) |
| Backspace interval | Repeat step interval while holding backspace (default 60 ms, range 20–200 ms) |
| Trigger threshold | Trigger depth below this value counts as released (default 15%, range 5–40%) |
The lexicon is designed for Chinese. Each entry pairs a word with its pinyin, and matching compares the pinyin of transcribed text against those entries. That means a word can still be flagged when the speech model returns a homophone — e.g. the lexicon knows 知识, so a transcription of 资石 (identical pinyin zhi shi) is underlined and can be corrected with one click. Because matching is pinyin-based, the lexicon has no effect on non-Chinese text: Latin-script segments are ignored, and words without a pinyin are skipped.
Enable Fuzzy pinyin matching to also treat words as equivalent when they differ only in retroflex initials (zh/z, ch/c, sh/s) or front/back nasals (an/ang, en/eng, in/ing, ian/iang, uan/uang). This helps with accents and model confusions, but it trades precision for recall — with it on, 张 and 脏 become mutually interchangeable — so it is off by default.
Notes:
Just for fun: gamepad support is a playful extra, not a productivity feature. It assumes a standard-mapping controller (Xbox-style) on desktop and a focused Markdown editor in source mode; most actions stay silent when the editor is not focused. Enable it under Settings → Gamepad settings → Enable gamepad — a fixed key map for reference is shown right below the toggle.
| Button | Candidate popup open | Editing text (focused editor) |
|---|---|---|
| Y | Close the popup, then toggle recording | Toggle recording (works unfocused; result goes to clipboard) |
| A | Confirm the highlighted candidate, stay put | Insert a newline |
| B | Dismiss the popup (single press, no repeat) | Backspace, hold to repeat-delete |
| X | Close the popup and undo | Undo the last edit (single fire, no repeat) |
| LB / RB | Close the popup, jump prev / next logical line (hold to repeat, column preserved) | Same as left |
| LT / RT | Start or continue extending the selection backward / forward | Same as left; depth controls speed, release keeps the selection, reversing shrinks it |
| D-pad ← / → | Switch to the prev / next candidate span | Move by character (hold to repeat) |
| D-pad ↑ / ↓ | Switch candidates inside the popup | Jump visual lines incl. wrapped lines (hold to repeat) |
| Left stick | Scroll the viewport vertically (no focus needed) | Same as left; speed and direction follow the scroll settings |
| Right stick | X: move by character; Y: move by visual line | Same as left |
Notes:
| Symptom | What to do |
|---|---|
| Microphone list empty or unlabeled | Allow microphone access once, then click Refresh microphones |
| "Service is not running" Notice | Start the service from settings, or enable auto-start |
| Connection test fails | Check binary/model paths, host/port, and whether the port is in use |
| Microphone denied / not found | Check OS microphone permission and that the selected device is plugged in |
| Recognition fails | Check the Notice detail; for exit codes, verify the model folder layout |
| Service fails to start with missing paths | The Notice names the missing files; match the model folder to the selected model |
| An unexpected word gets underlined | Fuzzy pinyin matching is on; turn it off under Lexicon settings |
All recognition runs locally. Microphone audio is sent only to the WebSocket address you configure (default localhost) and never to any third party.
bun install
bun run dev # watch + rebuild into dist
bun run build # typecheck + production build
bun run lint
bun run format
GPL-3.0-only. See LICENSE.